GLFW Type Definitions #
Opaque types for GLFW resources. Resources are managed via Lean External objects with automatic cleanup by finalizers on the C++ side.
Opaque window handle with automatic cleanup via External finalizer
Opaque surface handle with automatic cleanup via External finalizer
Opaque texture handle with automatic cleanup via External finalizer
Opaque texture view handle with automatic cleanup via External finalizer
Opaque command encoder handle with automatic cleanup via External finalizer
Opaque render pass encoder handle with automatic cleanup via External finalizer
Opaque command buffer handle with automatic cleanup via External finalizer
Opaque shader module handle with automatic cleanup via External finalizer
Opaque render pipeline handle with automatic cleanup via External finalizer
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- Hesper.GLFW.instReprKey = { reprPrec := Hesper.GLFW.instReprKey.repr }
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- Hesper.GLFW.instReprKey.repr Hesper.GLFW.Key.escape prec✝ = Repr.addAppParen (Std.Format.nest (if prec✝ ≥ 1024 then 1 else 2) (Std.Format.text "Hesper.GLFW.Key.escape")).group prec✝
- Hesper.GLFW.instReprKey.repr Hesper.GLFW.Key.w prec✝ = Repr.addAppParen (Std.Format.nest (if prec✝ ≥ 1024 then 1 else 2) (Std.Format.text "Hesper.GLFW.Key.w")).group prec✝
- Hesper.GLFW.instReprKey.repr Hesper.GLFW.Key.a prec✝ = Repr.addAppParen (Std.Format.nest (if prec✝ ≥ 1024 then 1 else 2) (Std.Format.text "Hesper.GLFW.Key.a")).group prec✝
- Hesper.GLFW.instReprKey.repr Hesper.GLFW.Key.s prec✝ = Repr.addAppParen (Std.Format.nest (if prec✝ ≥ 1024 then 1 else 2) (Std.Format.text "Hesper.GLFW.Key.s")).group prec✝
- Hesper.GLFW.instReprKey.repr Hesper.GLFW.Key.d prec✝ = Repr.addAppParen (Std.Format.nest (if prec✝ ≥ 1024 then 1 else 2) (Std.Format.text "Hesper.GLFW.Key.d")).group prec✝
- Hesper.GLFW.instReprKey.repr Hesper.GLFW.Key.space prec✝ = Repr.addAppParen (Std.Format.nest (if prec✝ ≥ 1024 then 1 else 2) (Std.Format.text "Hesper.GLFW.Key.space")).group prec✝
- Hesper.GLFW.instReprKey.repr Hesper.GLFW.Key.enter prec✝ = Repr.addAppParen (Std.Format.nest (if prec✝ ≥ 1024 then 1 else 2) (Std.Format.text "Hesper.GLFW.Key.enter")).group prec✝
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- Hesper.GLFW.instBEqKeyAction.beq x✝ y✝ = (x✝.ctorIdx == y✝.ctorIdx)